Woah, wait now, on ONES?! You animated this on ones...
Straight ahead method, but still. Ones. Sweet mother of Flipbook.
Not to mention a rotation of Link, hand drawn to look 3D, that is quite impressive. What did you use to keep it on model? An in-game sequence and went over it?
Impressive. Most impressive.
actually rotations scene was the toughest , took me about 2 week to draw & 1 week to paint. No models used except in hand scene that was kinda impossible to do with olny imagination. Also the final scene the blue energy lines and pionts were made frame by frame(with some duplicates), only the last scene took more than 1 month to get it. Conclusion it's too much work for 1 single person.
I'm looking for collab right now.
Absolutely stunning. Such a strong piece and traditionally animated no-less. 5 out of 5 stars!
Not really a game...
Most of the functionality of this 'game' as you may call it, does not function. Also the legitimacy of this 'game' may not coincide with Newgounds policy. You are using copyrighted images, characters and music from the Simpsons without parodying it.
I'm sorry, but this submission may not even make it.
Make games that work.
It doesn't even preload for most people.
Your physics algorithms are a little off. You'll need to take into account surface friction on round objects. I was stopped at a point in the game where a ball (the black one) had to be removed from the map, yet it was crawling at a constant rate (VERY SLOWLY) until it rolled off the map, 10 minutes later.
You should either take into account, a surface friction algorithm for rounded objects, or set a TTL (Time to Live) on objects so that they eventually HAVE to stop after, I'd say 30 seconds.
Otherwise, you're on the right track!
from a fellow programmer and engine designer :)
Thanks for your input -- I used Box2D to make it but the damping values might not be set high enough.
There is a little bit of a tangent on the right-hand side of her hair, it's almost touching the edge of the piece, it causes my eye to divert there instead of towards her face and eyes.
But overall, great piece, great idea using Flash for the linework.
I was pleased to read your comment. Lately I've been reading about controlling the viewer, and this tangent was (believe it or not) thought out and place purposely. When I saw this girls' avatar I could feel the hair wrapping her head, so large, and I wanted to exaggerate that further in my piece. Her eyes were unsaturated and unimportant compared to her crimped collar and crown. Thank you for your thoughtful words!
As Airplane once put it. She has a "drinking problem".
A serious one. Hopefully i'll get it fixed next go around.
This piece has reached the Uncanny Valley. Yeah, it got a little too creepy for my taste.
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