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KlobMeister

1 Game Reviews w/ Response

All 5 Reviews

Algorithms

Your physics algorithms are a little off. You'll need to take into account surface friction on round objects. I was stopped at a point in the game where a ball (the black one) had to be removed from the map, yet it was crawling at a constant rate (VERY SLOWLY) until it rolled off the map, 10 minutes later.

You should either take into account, a surface friction algorithm for rounded objects, or set a TTL (Time to Live) on objects so that they eventually HAVE to stop after, I'd say 30 seconds.

Otherwise, you're on the right track!
from a fellow programmer and engine designer :)

GroZGames responds:

Thanks for your input -- I used Box2D to make it but the damping values might not be set high enough.

I am a computer scientist, animator and artist. I love combining the technical with the artistic to deliver a unique viewing experience. I first started animation and programming when I was 12, it's been history since!

Age 36, Male

Programmer / Artist

CSULB

Long Beach

Joined on 1/1/04

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